Narrative Systems Designer · Writer · Photographer · Filmmaker
Kyle Emmerson
Ladysmith, BC
I’ve been building worlds since before I knew that was a job. Narrative design is where I live — the space where story architecture meets player agency, where lore becomes system, and where the question “what happens if…?” gets answered with intention.
Trained in Media Studies at Vancouver Island University, shaped by fifteen years of transmedia worldbuilding, and seasoned by the full stack of independent creative production — from directing short films to editing literary journals to building broadcast systems from scratch. I don’t just tell stories. I design the conditions in which stories become inevitable.
Kyle Emmerson · Ladysmith, BC · 2026
I make things because stories are how we locate ourselves in the world — and someone has to build the maps. Every project I take on is an attempt to leave something behind that mattered: a character someone recognised themselves in, a world someone needed to exist, a system that made the impossible feel designed.
— Kyle Emmerson, on why he makes things
What I Do
Narrative Design as a Through-Line
Every discipline I work in is, at its core, a form of narrative design. When I build a UI system for a game, I’m asking: what story does this interface tell the player? When I shoot an editorial portrait, I’m asking what the image communicates before a single word is read. When I edit a short story, I’m tracing the architecture beneath the prose.
This is a methodology. Systems-level thinking about story is what separates a narrative designer from a writer who works in games. I understand dialogue trees, branching logic, environmental storytelling, and lore architecture not as isolated techniques, but as an interconnected craft that serves the player’s experience from first moment to final frame.
My independent project, Riftlight has been my proving ground for every one of these ideas. It’s where I’ve tested systems, broken them deliberately, and rebuilt them with better questions.
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Narrative Design
Dialogue systems, lore architecture, world design, branching story logic
Primary
✦
Creative Writing
Literary fiction, short story, novel development, screenwriting
core
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UI / UX Design
Game UI systems, Figma prototyping, information hierarchy for players
core
▣
Editorial
Story editing, literary journal production, script editing
core
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Film & Media
Writing, direction, editing — short film and documentary
Supporting
⚙
Broadcast & Systems Design
Creative direction, overlay architecture, broadcast identity
Supporting
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Photography
Editorial, fashion, book cover — RavensTale Creative
Supporting
Skills & Tools
Published & Produced Work
Credits
2026
Short Story · Featured Cover Work
"A Fine Mess" — Portal Magazine
Selected via blind judging for publication and featured cover placement in Portal Magazine’s 2026 issue. The story explores themes of personhood, consciousness, and the fine line between order and beautiful chaos — a seed that will grow into a larger novel.
Cover Feature
2026
Script Editor
"Plus One" — Portent Prize Winning Submission
Served as Script Editor for Brendan Wanderer’s Portent Prize-winning short story. Responsible for structural and narrative feedback across the editorial development process.
Prize Winner
2026
Interview & Review · Portal Magazine
Interview with tonia laird · Review of Seventhblade
Authored a feature interview with Canadian author tonia laird alongside a critical review of her novel Seventhblade, published in Portal Magazine 2026.
Editorial
2025
Short Documentary · Showcase Screening
"Scattered Syntax" — VIU Media Studies Showcase 2025
Writer, director, and editor. Screened at the Vancouver Island University Media Studies Showcase, 2025.
Documentary
2023
Short Film · Showcase Screening
"Wild Syndrome" — VIU Media Studies Showcase 2023
Writer, director, and editor. A science fiction short exploring emergent identity and biological otherness. Screened at the Vancouver Island University Media Studies Showcase, 2023.
Short Film
Curriculum Vitae
Experience & Education
Responsible for audio/visual production and script editing for VIU's literary journal. Credits include a cover-featured short story selected by blind judging, editorial work on the Portent Prize-winning submission, and a feature interview with author tonia laird.
Independent photography and content studio specialising in editorial, fashion, and book cover photography. Experience directing models and dancers across a range of editorial and commercial contexts, including product photography.
Freelance web development across Shopify and WordPress platforms, including storefront builds, Elementor Pro implementations, and custom CSS/JS work for independent clients.
Education
Bachelor of Arts — Media Studies
Vancouver Island University · Expected December 2026
Minor: Creative Writing. Focus areas include transmedia storytelling, digital media production, and narrative theory.
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Digital Video Production [DIGI 280 (A+) & 281 (A)]
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Social Media Marketing [MARK 360 (A+)]
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Interactive Motion Media [DIGI 260 (A+)
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Digital Photography [ARTS 244 (A-)]
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Digital Audio [DIGI 270 (A+)]
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Digital Media Senior Project [DIGI 496 (A+)]
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UI/UX Design [ARTS 474 (Current Coursework)]
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Genre Fiction [CREW 221 (A+)]
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Screen & Stage Writing [CREW 140 (A+)]
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Editing & Publishing [CREW 232 (A) & CREW 230 (A-)]
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Game Studies [MEDI 265 (B+)]
Electives & Self-Taught Skills
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WordPress Development (15 Years)
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Unity Development (1 Year)
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Interactive Fiction (5 Years)
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Worldbuilding (20 Years)
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Narrative Systems Design (5 Years)
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3d Modeling [Blender] (2 Years)
Independent Work
Projects & IP
Narrative Design · Tactical RPG · Transmedia
Riftlight
Fifteen years of continuous development on an original portal fantasy universe — a tactical RPG, novel series, and interactive media project under Interstitial Mythworks. The most sustained proof-of-concept for every narrative design principle I hold. A town in Ladysmith, BC is transported to a medieval world called the Pactlands. What happens next has been the central question of my creative life.
Unity Development
Narrative Systems Design
World building
Dialogue Systems
UI / UX Design
Casting & Recruitment
C#
Game Design (Tactical RPG)
Creative Writing
Obscura Veil
Short Story · Published · Further Development
"A Fine Mess"
A cover-featured story in Portal Magazine 2026, a satirical comedy that explores concepts of self-worth and the perils of modern dating comedy, from the perspective of a hyper-intelligent and existential parrot. Currently being developed into an as-yet-untitled literary novel that explores consciousness, the nature of personhood, and what it means to be shaped by forces you didn’t choose..
Creative Writing
Philosophy
Modern Dating
Literary Development
Broadcast Design · Interactive Narratives
The Archive
A custom Twitch broadcast identity built from scratch — alert systems, live stats overlays, and an original in-world lore framework.
A proof-of-concept for narrative-driven broadcast design.